Recent leaks have put a spotlight back on GTA Online, and the numbers being discussed are pretty eye-opening. According to data reportedly taken from Rockstar Games and shared by the hacking group, the game is still pulling in over $1 million a day, which adds up to roughly $500 million a year. That lines up with what a lot of players have felt for years—that GTA Online isn't just hanging on, it's still one of the biggest live-service games out there GTA 5 Modded Accounts.

From what's been shared, the game has been averaging around $1.3 million per day since late 2025, which comes out to roughly $9.5 million a week and close to $500 million a year. None of this has been officially confirmed, so it's worth treating it as rough estimates, but the consistency is what really stands out. Even if the exact numbers are a bit off, the overall scale feels believable given how active the game still is.

A big part of that comes down to how the money is made. The leak suggests GTA+ subscriptions bring in about a quarter of the daily revenue, while Shark Cards make up the rest. It's a pretty clear example of how Rockstar has built the game around long-term spending, whether that's for convenience, faster progression, or just keeping up with new content. At this point, GTA Online feels less like a mode attached to Grand Theft Auto V and more like its own ongoing platform.

What's just as interesting is how few players are actually spending money. The data points to around 9.9 million active players on average, but only about 4% of them are paying. That small group is essentially carrying the revenue side of things, which is something you usually see in free-to-play games buy GTA 5 Money. The difference here is that GTA Online started as part of a full-priced release, which makes its staying power even more unusual.

Platform trends help explain things a bit more. PlayStation 5 seems to be the biggest source of revenue, with other consoles not too far behind, while PC brings in less despite having a large player base. Geographically, the United States leads by a good margin, with countries like the UK, Germany, Australia, and France also contributing a solid share. Taken together, it shows the game still has a strong global audience rather than being driven by just one region.

It also helps that the wider GTA brand hasn't slowed down at all. GTA V itself has reportedly sold over 225 million copies, and the full Grand Theft Auto series is somewhere past 465 million. With numbers like that, it's not hard to see why Rockstar keeps investing in updates and events.

For a lot of players, GTA Online still feels alive, whether they're jumping in casually or playing regularly with friends. In a space where most online games fade after a few years, its ability to stay relevant—and profitable—for this long is what really stands out.