By tony tony on Monday, 29 December 2025
Category: Интересно/Popular

RSVSR How to Master ARC Raiders Expeditions for Rewards

After you've sunk a bunch of hours into ARC Raiders, the normal loop can start to feel a bit flat. You've got your routes, your favourite guns, your "safe" stash habits, and then you log in and realise you're doing the same thing again. Expeditions are the game's way of shaking you out of that comfort zone, and if you're the type who tracks upgrades and tokens like it's a second job, you'll probably end up looking into ARC Raiders Coins alongside the whole reset plan because the next run is all about momentum.

What an Expedition really asks from you

People describe Expeditions like a prestige system, and yeah, that's close, but it doesn't fully capture the feeling. You're choosing to retire your current Raider. Your level drops, your built-up skill setup is gone, and the inventory you've been hoarding gets wiped. It's brutal the first time you do it. But it's not just pain for pain's sake. Expeditions exist for players who want long-term account gains, not another slightly harder mission with the same rewards.

Getting eligible without wasting your week

You can't just flip the switch whenever you're bored. You need to hit level 20, and you also have to finish the Expedition Project, which is basically a checklist of building and resource deliveries. The annoying part is the time pressure. These usually run on a tight window, so if you procrastinate, you'll be speed-running your own errands at the end. A lot of players mess this up by treating the early steps like busywork. Don't. Use the first stage to tidy your stash, set a clear crafting plan, and stop carrying junk "just in case" because you won't take it with you anyway.

Prep work that actually pays off

The best Expeditions don't start when you click the final button. They start when you plan what you're going to lose and what you're going to keep. Some progress sticks around, and that's the part you should care about: things like map unlocks, Codex progress, tokens, and any permanent stations you've earned. What you don't keep is most of the stuff you've been emotionally attached to—gear piles, spare parts, the "I'll use it later" kits. If you go in prepared, the next run feels faster. The bonuses and perks you unlock can mean quicker XP, smoother early crafting, and less time stuck in that broke, scrappy phase.

Why veterans keep doing it anyway

Here's the weird truth: the reset starts to feel good once you understand what it buys you. You come back in cleaner, smarter, and way more efficient, because you're not learning the basics anymore. You're optimising. And when you see someone rocking the cosmetics or perks that only come from Expeditions, you know they've eaten the loss and kept going. If you're aiming to keep your runs lean and rebuild quicker, it's worth thinking through your economy choices too, since a lot of players pair the grind with ARC Raiders Coins cheap options to keep the pace up without getting stuck doing the same low-value loops. For the latest guides and tips, follow rsvsr.

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