By Alam560 zxvzv on Thursday, 29 January 2026
Category: Интересно/Popular

U4GM Where ARC Raiders Bounce Pad Jumps Go Very Wrong

I've been rewatching this ARC Raiders clip for days, partly because it's hilarious, and partly because it nails what I like about extraction games. You go in thinking you'll just loot, rotate, maybe take a clean fight. Then someone finds a weird bit of traversal tech and suddenly you're testing physics instead of tactics, wondering what else you can break while you're hunting for ARC Raiders Items on the side.

Where the "Skill" Starts

It begins on top of this tall industrial tower, the kind of place where you can see the whole dusty canyon laid out like a postcard. Two players are up there, relaxed, like it's a safe rooftop in a normal shooter. Then one of them spots this launch pad thing and doesn't say "press it." He tells his mate to jump in a rhythm. Not faster. Not higher. Rhythm. That's the bit that gets me. You can hear it in his voice, like he's learned the timing the hard way and now he's passing on forbidden knowledge. And the teammate actually tries, following along like, yeah, this is totally a normal request in 2026.

The Yeet and the Laughing Fit

When it works, it really works. The teammate with that little Peanut avatar in the corner gets launched like he's been fired out of a cannon. One second he's on a platform, the next he's above it by a ridiculous margin, sailing over the canyon with mountains sitting calm in the distance. It's such a clean view that it almost looks scripted, which makes the chaos even funnier. The POV guy starts singing "My Hero" like he's narrating some brave space program. It's dumb, it's perfect, and it's exactly how squads sound when nobody's shooting yet and everyone's feeling invincible.

Gravity Doesn't Care

Then the joke flips. No parachute. No glider. No last-second thrusters. Just the quiet realization that this game isn't going to save you from your own experiments. You can almost feel the group's mood change mid-air as the singing cuts off. The drop is brutal, and ARC Raiders sells it with weight. The ragdoll doesn't do a neat animation; it collapses hard, like the character's gear actually matters. The distance marker reads over 300 meters and the reaction is basically a stunned "what the hell," the kind you only get when you know you did it to yourself.

Why It Still Looks Promising

What's wild is how good the game looks even when someone's turning into a cautionary tale. The rusted metal catches light in a way that feels real, and the HUD stays out of the way so you can actually enjoy the view while you're making terrible decisions. It also hints at the real meta: you won't just learn guns and routes, you'll learn movement tricks, safe drops, and when to tell your friend "no, don't do that." And if people keep chasing those risky launches, there's gonna be a lot of splats, a lot of laughter, and a lot of runs funded by whatever ARC Raiders coins you can scrape together before the next "rhythmic jump" idea takes over the squad. 

Leave Comments