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U4GM: GTA 5 Has Sold 225 Million Copies Worldwide

GTA 5 has quietly hit another jaw-dropping milestone: 225 million copies sold worldwide. More than twelve years after it first launched in 2013, Rockstar's open-world juggernaut is still moving millions of units every year, behaving less like a typical video game and more like a permanent fixture of pop culture. The latest number surfaced through Take-Two Interactive's recent investor discussions and was echoed by industry voices, pushing GTA 5 even further into elite territory, second only to monsters like Minecraft in all-time sales GTA 5 Modded Accounts.


What makes this achievement so remarkable is that it wasn't driven by a single explosive moment. The climb to 225 million has been steady and relentless. Take-Two previously reported the game at around 195 million copies by early 2024, then over 210 million in early 2025, with sales continuing at an almost unbelievable pace of roughly five million copies per quarter. By mid-2025, it had already cleared 215 million units. Now, just a short time later, fresh commentary around Take-Two's performance and a widely shared update from Geoff Keighley confirm that GTA 5 has added yet another ten million to its lifetime total, showing how little its momentum has slowed.

A big part of that staying power comes down to Rockstar's long-term strategy. GTA 5 has been released across three console generations, from PlayStation 3 and Xbox 360 to PS4 and Xbox One, and later PS5 and Xbox Series X|S. Each new generation brought visual upgrades, smoother performance, and a reason for both newcomers and longtime fans to buy in again. Regular discounts have also helped turn GTA 5 into an easy, almost default purchase for anyone picking up a new console. On PC, frequent sales, mods, and a massive creator community have kept the game culturally relevant long after most titles would have faded away.

Still, it's hard to talk about GTA 5's success without pointing to GTA Online. The multiplayer mode has evolved into something closer to a live service platform than a traditional add-on. Years of updates, new missions, vehicles, businesses, and role-play opportunities have kept Los Santos feeling alive. Take-Two has repeatedly credited ongoing content drops and subscription offerings like GTA+ for maintaining strong engagement and spending well into the game's second decade. For many players, buying GTA 5 today doesn't feel like picking up an old game; it feels like buying access to an active, constantly changing world.

From a business perspective, the numbers are staggering. Total Grand Theft Auto franchise sales are estimated at around 440 to 450 million units, which means GTA 5 alone accounts for nearly half of everything the series has ever sold. That level of concentration has turned the game into Take-Two's financial backbone, comfortably outpacing even major successes like Red Dead Redemption, which has passed 100 million sales but still doesn't come close to GTA's scale. GTA 5's continued performance has also given the publisher breathing room, helping offset long development cycles and delays on future projects, including the highly anticipated GTA 6.

Culturally, GTA 5 has never really left the spotlight. It remains a constant presence on streaming platforms and social media, fueled by role-play servers, chaotic multiplayer moments, elaborate stunts, and endless mods. Clips, memes, and long-form streams act as ongoing advertising, exposing new audiences to the game every day. It's easy to imagine someone watching GTA content for years before finally picking it up during a sale, adding one more copy to that ever-growing total GTA 5 Money.

For now, GTA 5 stands as a rare phenomenon. From breaking records by hitting $1 billion in retail sales faster than any entertainment property in history, to steadily climbing from 200 million to 225 million copies sold, it has reshaped expectations of how long a blockbuster can last. Whether any future game, including GTA 6, can ever match that legacy remains to be seen. But this latest milestone is a clear reminder that GTA 5 is no longer just a hit—it's a once-in-a-generation benchmark that the industry will be chasing for years to come.
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Thursday, 05 February 2026