The launch of Battlefield 2042's first season, called Zero Hour, felt like a make-or-break moment for the game. After a rough release, players were desperate to see proof that the devs had listened and were ready to turn things around. Season 1 tried to hit two big goals: fix the core gameplay with smarter balance changes and drop enough fresh content to get people excited again. It wasn't just about patching holes – the idea was to set up ...