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U4GM: Diablo 4 Season 11 Finally Fixes Paladin Bugs

Season 11 launched alongside the Vessel of Hatred expansion and the Paladin arrived with an ambitious kit, new weapon type, and complex interaction web, so it was almost inevitable that some things would not behave as intended. This patch finally sweeps through many of those issues, smoothing out weapon enchantment rules, tightening movement and collision behavior, and fixing several interactions that affected resolve generation, defenses, and even basic UI feedback Diablo 4 Items.

One of the most important fixes from a gameplay and build‑crafting perspective revolves around Paladin Flails and their affixes. Previously, Flails could not be enchanted or drop with key offensive stats such as Critical Strike Damage, flat Damage, Bonus Damage over Time, Damage to Vulnerable enemies, Overpower Damage, and Lucky Hit to Gain Resource, which severely limited how well dedicated Paladin gear could scale into high‑end content. Restoring these affixes to Flails means Paladin players can finally chase properly rolled weapons that support crit‑centric smiters, DOT‑focused Holy Light builds, Overpower‑tank hybrids, and Lucky Hit–driven resolve engines without being forced into off‑type weapons.

A big portion of the patch focuses on movement reliability and the class's relationship with terrain, two factors that matter a lot in Diablo 4's dense dungeons and boss arenas. The developers fixed an issue where Paladins could become stuck while climbing, which was not only frustrating but occasionally lethal in time‑sensitive encounters, and also addressed a bug where Shield Charge could fail to hit nearby enemies despite visually connecting. Another fix targets a nasty interaction where using Advance assigned to the right mouse button while wearing March of the Stalwart could lock the player in place, potentially costing an entire run in high Pit tiers or deep seasonal challenges until a relog.

Some of the most subtle but impactful corrections in this update sit in the resolve and defense layers that underpin Paladin's high‑risk melee playstyle. Rite of Mercy's Holy Light upgrade no longer makes Paladins untargetable by the Spiritborn's Toxic Skin passive in PvP, closing a loophole that effectively allowed them to ignore an important retaliatory mechanic in class‑vs‑class combat. The patch also fixes a long‑standing issue where Falling Star with its Freefall upgrade and Rally with the Words of Sacrifice upgrade did not generate resolve properly when Aspect of Valiance was equipped, an interaction that made some resolve‑based defensive rotations feel inconsistent and weaker than intended.

Aspect of Valiance itself gets some structural attention in this first maintenance pass. Previously, players reported that the aspect could not be imprinted on all the expected equipment slots, limiting its flexibility and making it harder to slot into endgame setups that already juggle numerous offensive, defensive, and utility aspects. With the fix, Paladins can imprint Aspect of Valiance onto the intended range of gear pieces, aligning it with other class‑defining aspects and making it easier to experiment with resolve‑focused or Falling Star/Rally‑centric builds without sacrificing core powers.

On the Paragon and passive side, several small‑looking corrections actually address notable pain points for min‑maxers. The Strength node next to the Ironclad rare node on the Castle Paragon Board was incorrectly tagged as a magic node rather than a normal one, which could affect pathing efficiency on carefully planned boards; this patch restores its intended classification cheap diablo 4 gear. More controversially, the Renewal passive had been granting healing instead of Fortify on block, which some players treated as an unofficial buff; this update changes it to the correct Fortify effect, in line with its description and the broader Paladin identity of building layered defenses through blocks and fortification.

Finally, the developers clean up a handful of edge‑case problems that, while not as visible as affix bugs, still chipped away at polish and accessibility. A fix prevents players from going out of bounds and getting stuck by casting Falling Star toward a fog wall, a niche but serious issue for anyone using the skill as a mobility tool in tight boss arenas or campaign dungeons. On the accessibility front, the Screen Reader will now correctly read the Paladin Unique icon on items, ensuring visually impaired players get accurate feedback when they acquire class‑specific uniques and maintaining parity with other classes' item labeling. 

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Monday, 12 January 2026